Art - Design (ARTG)
ARTG 1250. Design Process Context and Systems. 4 Hours.
Explores common design practices, principles, and vocabularies, introducing the design process as a method of inquiry and problem solving through studio projects. Emphasizes the importance of an awareness of audience and context in the creation of meaningful communications and experiences. Explores the practice of design as an iterative process, offering students an opportunity to obtain an understanding of the value of systems thinking and the importance of feedback and exchange as a means for assessing the quality of design’s effectiveness in helping users achieve their goals.
ARTG 1255. Design Process Context and Systems Abroad. 4 Hours.
Explores common design practices, principles, and vocabularies, introducing the design process as a method of inquiry and problem solving through studio projects. Emphasizes the importance of an awareness of audience and context in the creation of meaningful communications and experiences. Explores the practice of design as an iterative process, offering students an opportunity to obtain an understanding of the value of systems thinking and the importance of feedback and exchange as a means for assessing the quality of design’s effectiveness in helping users achieve their goals. Taught abroad.
ARTG 1990. Elective. 1-4 Hours.
Offers elective credit for courses taken at other academic institutions.
ARTG 2250. Typography 1. 4 Hours.
Introduces typography as the basis of graphic design and visual communication. Guides students through an understanding of letterforms, words, sentences, and text as both image and information. Studies form, context, and visual meaning. Introduces use of the typographic grid and issues of hierarchy and legibility through assigned projects, readings, and lectures. Includes the historical evolution of typefaces and their classification as a rational system. Prereq. ARTF 1122. Coreq. ARTG 2251.
ARTG 2251. Type Tools. 1 Hour.
Offers students an opportunity to acquire technical software skills used in typesetting, such as Adobe InDesign, in this introductory lab. Coreq. ARTG 2250.
ARTG 2252. Graphic Design 1. 4 Hours.
Explores graphic form and vocabulary through the development of icons and symbols. Applies graphic design principles to the correlation of forms with their function, content, and context. Incorporates a variety of media as visual communication elements. Prereq. ARTF 1122.
ARTG 2260. Programming Basics. 4 Hours.
Exposes students to basic programming design for user interfaces. Offers students an opportunity to become familiar with the logical elements of programming languages. Through lectures, hands-on in-class exercises, and modular projects, explores Web-based design and programming solutions for managing interaction and animation.
ARTG 2300. Business Literacy for Design and Media. 4 Hours.
Provides students with a toolkit that offers insight into how companies operate, what their managements do, and how success is measured. Exposes students to creative rights issues and professional paths they might pursue—employee, freelancer, and entrepreneur. Evaluates various company cultures and offers students an opportunity to assess their personal career fit.
ARTG 2400. Interaction Design 1: Responsive. 4 Hours.
Applies information design principles to Web and mobile interface design. Explores user-centered interface and programming design strategies for the delivery of responsive data-driven websites. Discusses audience definition, content development, information structuring, and navigation. Emphasizes tools and strategies for design, such as site maps, wireframes, prototypes, usability testing, and iterative development. Offers students an opportunity to obtain meaningful interactive experiences through team-based projects. Prereq. ARTF 2223. Coreq. ARTG 2401.
ARTG 2401. Interaction Design Tools. 1 Hour.
Introduces skills and software used in designing and developing Web-based interactive environments. Explores Web-page scripting and tagging, CSS-based design coding, options for front- and back-end page design connections, and alternative technologies. Coreq. ARTG 2400.
ARTG 2990. Elective. 1-4 Hours.
Offers elective credit for courses taken at other academic institutions.
ARTG 3250. Physical Computing. 4 Hours.
Explores the communication between the physical world and the interactive, computer-based interface. Examines the potential of reactive analog and digital devices embedded within the physical realm. Offers students an opportunity to use simple kit sensors and indicators designed to enable student teams to create interfaces triggered by gesture, bodily movement, physical forces, and other tangible actions. Concludes with discussions of more complex interactive devices, the relationship between physical computing and robotics, and possible future directions. Prereq. ARTG 2400 or IM 2400.
ARTG 3350. Typography 2. 4 Hours.
Continues ARTG 2250, exploring structures and hierarchies through increasing typographic complexity. Investigates meaning, legibility, and readability with an emphasis on voice, organization, sequence, and the typographic grid. Prereq. ARTG 2250.
ARTG 3351. Time-Based Design. 4 Hours.
Introduces principles of time-based media—such as anticipation, interval, succession, and rhythm—through a series of analog and digital projects. Explores the potential of communicating information over time with a focus on kinetic typography and visual/sonic narratives. Examines concepts from film, music, and other related time-based arts through assignments, lectures, and student presentations. Prereq. ARTF 2220 and ARTG 3350.
ARTG 3352. Interaction Design Basics. 4 Hours.
Introduces basic principles of interactive design, such as orientation, navigation, hierarchy, categorization, user expectation, usability, and responsiveness. Explores these concepts through the creation of Web-based user interfaces. Prereq. ARTF 2223, ARTG 2250, and junior or senior standing.
ARTG 3450. Graphic Design 2. 4 Hours.
Investigates the range of conceptual possibilities inherent in the merging of words/text with images/symbols through the understanding of how their relationship can enhance meaning and comprehension. Explores visual poetry, choices in mark and form, and applied semiotics through projects, readings, and lectures/discussions. Prereq. ARTG 2252.
ARTG 3451. Information Design 1. 4 Hours.
Introduces basic concepts, methods, and procedures of information design with a focus on mapping information. Students investigate visual systems and information structures such as maps, graphs, charts, and diagrams. Emphasizes the creative process of organizing, visualizing, and communicating data by making complex information easier to understand and use. Prereq. ARTG 3350 and junior or senior standing.
ARTG 3460. Identity and Brand Design. 4 Hours.
Continues ARTG 3450. Offers students an opportunity to develop the skills needed to critically examine and design logos, marketing materials, and advertising programs that establish and promote institutional and corporate identity. Examines the historical development of classic identity programs and the role of seminal identity designers in the evolution of the practice of identity design and the design of branded environments. Prereq. ARTG 3450.
ARTG 3461. Service Design. 4 Hours.
Addresses the challenges and opportunities in designing human-centered, memorable services. Uses case studies from diverse industries such as healthcare, transportation, banking, and retail. Introduces research and design methods such as scenario mapping, prototyping, and service enactment as means to observe and craft touchpoints throughout the service experience. Prereq. ARTF 2223.
ARTG 3462. Experience Design 1. 4 Hours.
Investigates a wide range of design research methods and means of representing user intentions and actions in order to develop coherent designs based on the needs of the user. Includes use of context assessment, user experience audits, and scenario development as means to understand the motivations, behaviors, and values of audiences and participants. Prereq. ARTG 1250.
ARTG 3463. Experience Design 2. 4 Hours.
Continues ARTG 3462 processes and strategies for creating compelling human-centered experiences. Offers students an opportunity to use design processes from multiple disciplines to develop real-world solutions. Prereq. ARTG 3462.
ARTG 3465. Experience Design 1 Abroad. 4 Hours.
Investigates a wide range of design research methods and means of representing user intentions and actions in order to develop coherent designs based on the needs of the user. Includes use of context assessment, user experience audits, and scenario development as a means to understand the motivations, behaviors, and values of audiences and participants. Taught abroad.
ARTG 3500. Transmedia Design. 4 Hours.
Examines how marketing, advertising, and media strategies developed across multiple media inform design and communication strategy. Topics include advertising narratives, brand development, management, and translation of branding across multiple media. Prereq. ARTH 1100 or IM 1110.
ARTG 3700. Interaction Design 2: Mobile. 4 Hours.
Explores user-centered interface design for information exchanges using handheld and mobile devices. Studies the potentials for leveraging both the social and locative possibilities of mobile devices through research, discussions, and project assignments. Prereq. ARTG 2400 or IM 2400.
ARTG 3990. Elective. 1-4 Hours.
Offers elective credit for courses taken at other academic institutions.
ARTG 4500. Portfolio Workshop. 1 Hour.
Designed to provide guidance in defining criteria for professional presentation of art and design work, including considerations for portfolio organization and form. Lectures and discussions are designed to give an overview of best practices in the creation of digital as well as physical portfolios. Prereq. Design, graphic design, and multimedia studies majors only.
ARTG 4550. Design Degree Project 1. 4 Hours.
Draws on a range of theoretical and critical texts that address current issues and research methodologies in graphic design. This course is writing intensive and offers students an opportunity to complete weekly writing assignments and to visit local design studios, galleries, and museums. Writings and discussions are designed to lead to identification of a focus for ARTG 4551. Prereq. (a) ENGW 1111, ENGW 1102, ENGL 1111, or ENGL 1102 and (b) junior or senior standing; design majors and graphic design majors only.
ARTG 4551. Design Degree Project 2. 4 Hours.
Forms the graphic design major capstone together with ARTG 4550. This intensive research-driven studio explores the realm of designing authorship. A single project theme extends in phases through an entire term to mirror the development sequence of complex professional design projects. Essential to the process is that the medium is not predetermined. Offers students an opportunity to investigate a topic of their choice, author and edit content, and determine the most effective medium for their message, which they design to resonate with a specific audience. Central to the course is a substantive written problem definition and proposal designed to integrate each student’s academic and design experience. Prereq. ARTG 3350, ARTG 3451, ARTG 4550, and junior or senior standing; design majors and graphic design majors only.
ARTG 4552. Information Design 2. 4 Hours.
Builds on concepts from ARTF 2223 and ARTG 3451. Offers students an opportunity to develop strategies for structuring and communicating complex information to increase understanding through dynamic states, which are controlled through the interaction of end users. Explores possibilities offered by interfaces that mediate between a person and information space through research, projects, readings, and discussions. Prereq. (a) ARTG 2400, ARTG 3352, or IM 2400 and (b) ARTG 3451 and (c) junior or senior standing.
ARTG 4553. Environmental Design. 4 Hours.
Explores visual communication as experienced in the time-space continuum. Projects investigate social issues that contribute to shaping the concept of spaces, such as public art installations, interpretive exhibits, and wayfinding. Prereq. ARTG 3451 and junior or senior standing.
ARTG 4554. Typography 3. 4 Hours.
Offers an advanced course exploring a variety of typographical solutions, including expressive formal and complex content-based projects. Prereq. ARTG 3350.
ARTG 4700. Interaction Team Degree Project 1. 4 Hours.
Offers the first course in a two-term capstone sequence. Offers students an opportunity to work in interdisciplinary teams to define, research, design, plan, and implement a large-scale interactive project. The project concept and preliminary work are completed in this course, and the final project is produced in ARTG 4701. Prereq. ARTG 2400, ARTG 3352, or IM 2400; restricted to selected Art + Design majors and combined majors.
ARTG 4701. Interaction Team Degree Project 2. 4 Hours.
ARTG 4990. Elective. 1-4 Hours.
Offers elective credit for courses taken at other academic institutions.
ARTG 5100. Information Design Studio 1—Principles. 4 Hours.
Explores the theories and practices of information design through studio projects. Investigates visual systems and information structures such as maps, timelines, charts, and diagrams. Emphasizes the creative process of organizing, visualizing, and communicating data by seeking to make complex information easier to understand and use. Prereq. Graduate standing.
ARTG 5110. Information Design History. 4 Hours.
Investigates the history of visualization practices across disciplines and in relation to technology developments. Critically examines seminal visualizations in social, cultural, and technological contexts by means of discussions and writing activities in a seminar format. Prereq. Graduate standing.
ARTG 5120. Information Design Research Methods. 4 Hours.
Examines qualitative and quantitative research methods pertinent to information communication systems. Through discussion and writing activities, offers students an opportunity to investigate varied inquiry toward the development of researchable questions, argument formation, and assessment methodologies. Prereq. Graduate standing.
ARTG 5130. Visual Communication for Information Design. 4 Hours.
Explores graphic and typographic theory, principles, and practices. Introduces students to visual communication design with a primary focus on typography as the fundamental means of conveying content. Readings locate design and typography within the larger history of visual art and writing development. Covers methods of organizing content through hierarchy and spatial organization of grid structures. Considers relationships between positive and negative space, depth perception, transparency, and color theory. Prereq. Information design and visualization students only.
ARTG 5310. Visual Cognition. 4 Hours.
Introduces human visual cognition as it applies to information design and visualization. Focuses on perception, attention, pattern recognition, information acquisition, memory, and creation of mental models. Explores reasoning, cognition, decision making, and problem solving in relation to visual artifacts. Prereq. Graduate standing.
ARTG 5320. Statistics Basics for Designers. 4 Hours.
Offers design students an opportunity to obtain the necessary skills to collect, summarize, analyze, and interpret data. Introduces concepts and methods in statistical reasoning and analysis. Topics include data mining, comparison, assessment, and delivery. Prereq. Graduate standing.
ARTG 5330. Visualization Technologies. 4 Hours.
Introduces programming languages that allow computational analysis and digital delivery of dynamic information. Examines implications of environmental and personal sensor data sources, mobile collection and analysis of data, real-time networked data sets, and social use of shared data visualization tools. Prereq. Graduate standing.
ARTG 5600. Experience Design Studio 1—Principles. 4 Hours.
Offers a context for a cohesive experience through interaction, movement, and understanding, which builds on previous knowledge of audiences and applications. Offers students hands-on project development of systems, artifacts, communication, environments, or service offerings focusing on the unique personal experience of the audience exposed to the semester-long project. Experience design is a holistic approach to design that investigates the human experience in specific situations to improve its quality, given an understanding of human goals, needs, and desires. Offers students an opportunity to develop competency in tools used to create the various elements that create the context for experiences in specific situations and events. Prereq. Graduate standing, also undergraduate seniors with permission of instructor.
ARTG 5610. Design Systems. 4 Hours.
Explores a systems-based perspective on our environment by addressing questions that are fundamental to design practice: What is a system, and what are the different types? How do we observe, analyze, and represent systems? What interactions can we have with systems and what are the different types of interaction? Explores structures and processes for the design of systemic relationships between people, artifacts, environments, and activities. Systems may be physical, virtual, social, or a combination. Through discussion, writing, diagramming, and project exercises, offers students an opportunity to learn principles of systems theory and explore the connection between design methods and systems thinking. Prereq. Graduate standing, also undergraduate seniors with permission of instructor.
ARTG 5620. Notational Systems for Experience. 4 Hours.
Examines theoretical foundations, concepts, and methods of visual notational systems used in the effective analysis and communication of existing experiences and in the envisioning of conditions for future experiences. Notational systems are sets of graphic signs and codes that denote or prescribe specific actions, forces, operations, events, or performances that occur over time. Students engage with concepts and models through readings, discussion, case study analyses, and speculative design projects. Evaluates the role that notational systems play in documenting, analyzing, and understanding the human goals, actions, behaviors, and perceptions key to experience and assesses their value in designing for agency and new experiences. Prereq. Graduate standing, also undergraduate seniors with permission of instructor; understanding a design process and knowledge of studio critique practices are recommended.
ARTG 6100. Information Design Studio 2—Dynamic Mapping and Models. 4 Hours.
Continues the exploration of data representations in a variety of media. Focuses on interactive and time-based techniques. Emphasizes computational methods of data collection, manipulation, and encoding. Prereq. ARTG 5100; information design and visualization students only.
ARTG 6110. Information Design Theory and Critical Thinking. 4 Hours.
Examines various theoretical models of information visualization and delivery systems. Evaluates the concepts and effectiveness of the models through discussions and writing activities. Prereq. Information design and visualization MFA students only.
ARTG 6200. Information Design Studio 3—Synthesis. 4 Hours.
Continues the exploration of theories of information design and visualization through focused projects that are intended to lead to development of a thesis project. Prereq. ARTG 6100; information design and visualization students only.
ARTG 6310. Design for Behavior and Experience. 4 Hours.
Examines the potential of interfaces as mediators between information and users. Explores iterative prototyping and research methods to analyze patterns of behavior and implications of interface on effective communication. Utilizes observation, empathy, ethnography, and participatory design methods to offer students an opportunity to increase their understanding of audiences’ and stakeholders’ motivations and expectations. Prereq. Information design and visualization MFA students only.
ARTG 6320. Design of Information-Rich Environments. 4 Hours.
Explores methods of information organization, presentation, and navigation in physical space. Introduces concepts of wayshowing and embodiment and examines the bridging of physical and virtual spaces through the use of mobile and locative technologies. Encourages collaborative studio projects exploring interventions in public or urban environments and in exhibit-based learning environments. Prereq. Information design and visualization MFA students only.
ARTG 6330. Information Design Mapping Strategies. 4 Hours.
Examines the relationships between content and context through mapping methods. Emphasizes the impact of geographic information systems, evolving technologies, community mapping tools, globalization, and delivery systems. Prereq. Information design and visualization MFA students only.
ARTG 6900. Special Topics in Information Design. 4 Hours.
Explores focused research topics relevant to the graduate program curriculum. Prereq. Information design and visualization MFA students only.
ARTG 7100. Information Design Thesis Seminar. 4 Hours.
Examines emerging research and critical practices in information design and visualization. Offers students an opportunity to develop the visual and verbal expression of the thesis through writing, discussion, presentation, and critique. Prereq. Information design and visualization students only.
ARTG 7990. Thesis. 8 Hours.
Offers students an opportunity to develop and produce a written and project-based thesis that integrates and applies their accumulated knowledge to a specific real-world situation. Encourages student participation within a practice and research community consisting of classmates, advisor(s), and external professionals. Prereq. Information design and visualization students only.
ARTG 7996. Thesis Continuation. 0 Hours.
Offers students continuing thesis supervision by members of the department. Prereq. Information design and visualization students only.