Art - Fundamentals (ARTF)
ARTF 1000. Art and Design at Northeastern. 1 Hour.
Intended for freshmen in the College of Arts and Sciences. Introduces freshmen to the liberal arts in general; familiarizes them with their major; helps them develop the academic skills necessary to succeed (analytical ability and critical thinking); provides grounding in the culture and values of the University community; and helps them develop interpersonal skills—in short, familiarizes students with all skills needed to become a successful university student. Prereq. Freshman standing.
ARTF 1102. Color 1 Foundation. 1 Hour.
Examines subtractive color. Introduces optical phenomena of color pigment, reflected color. Studies hue, value, and saturation and their implications for color interaction, legibility, and spatial illusion.
ARTF 1104. Color 2 Foundation. 1 Hour.
Focuses on the optical phenomena of color activity, legibility, and spatial illusion in traditional and electronic media as well as the differences between subtractive and additive color.
ARTF 1120. Observational Drawing. 4 Hours.
Focuses on developing an understanding of the structure of object and figure through freehand drawing. Offers students an opportunity to explore a wide range of materials, including wash, charcoal, and pencil.
ARTF 1121. Conceptual Drawing. 4 Hours.
Seeks to expand the student’s knowledge and skills through a mark-making process. Offers students an opportunity to begin to understand the relationship between form and meaning while relating the drawing process to broader concepts of communication.
ARTF 1122. 2D Fundamentals: Surface and Drawing. 4 Hours.
Offers an opportunity to discover and research basic principles, language, and concepts inherent in two-dimensional visual systems. Offers students an opportunity to learn to think critically, analyze, and apply basic principles to design and art projects. In a studio workshop setting, three primary phases explore art, design, and photography. Coreq. ARTF 1123.
ARTF 1123. 2D Tools. 1 Hour.
Introduces skills and software, such as Adobe Photoshop and Illustrator, used in creating and manipulating pixel- and vector-based images, in a technology workshop format. Coreq. ARTF 1122.
ARTF 1124. 3D Fundamentals: Structure and Drawing. 4 Hours.
Continues ARTF 1122. Explores three-dimensional form. Examines principles including mass, volume, line, plane, and texture. Introduces basic materials and structure through constructing models and prototypes. Presents sequential exercises with simple eye/hand skills and form recognition. Explores complex projects that require an understanding of context, content, and developing original forms. Coreq. ARTF 1125.
ARTF 1125. 3D Tools. 1 Hour.
Introduces skills and software used in creating 3D forms with the computer. Explores basics of 3D modeling, surfacing, lighting, and rendering in this technology workshop. Coreq. ARTF 1124.
ARTF 1140. Understanding Art. 4 Hours.
Offers an introduction to the characteristics of the visual arts including painting, sculpture, graphic arts, and architecture. Studies various examples of works of art as means of understanding style and techniques. Includes visits to museum collections and contemporary art galleries. Prereq. Not open to majors or selected combined majors in the Department of Art + Design.
ARTF 2220. 4D Fundamentals: Sequence and Drawing. 4 Hours.
Explores time-based art and design in an introductory lecture/studio format. Introduces formal, narrative, and alternative concepts for creative time-based communication. Assignments investigate video, animation, and a mixture of media in a screen based context. Coreq. ARTF 2221.
ARTF 2221. 4D Tools. 1 Hour.
Introduces skills and software used in animating 2D and 3D images, graphics, and forms. Explores the basics of key framing, layering, parenting, 3D modeling, surfacing, and rigging in this technology workshop. Coreq. ARTF 2220.
ARTF 2223. 5D Fundamentals: Experience and Drawing. 4 Hours.
Explores the language of interactive experience as a compelling medium to communicate meaning. Examines how variables within the environment can change how we inhabit an experience physically, conceptually, and emotionally. Studies historical and contemporary examples of art and design projects designed as exchanges or experiences. Incorporates drawing as a means to understand the present and project potential future experiences. Coreq. ARTF 2224.
ARTF 2224. 5D Tools. 1 Hour.
Introduces skills and software used in creating basic Web-based content. This technology workshop introduces software using HTML and style sheets such as Adobe Dreamweaver. Coreq. ARTF 2223.