- Concentrations and course offerings may vary by campus and/or by program modality. Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality.
- Certain options within the program may be required at certain campuses or for certain program modalities. Please consult with your advisor or admissions coach for requirements at your campus or for your program modality.
Complete all courses and requirements listed below unless otherwise indicated.
Core Requirements
Code | Title | Hours |
---|---|---|
Required Core | ||
GSND 5110 and GSND 5111 and GSND 5112 | Game Design and Analysis and Seminar for GSND 5110 and Recitation for GSND 5110 | 5 |
GSND 5122 | Business Models in the Game Industry | 1 |
GSND 5130 and GSND 5131 | Mixed Research Methods for Games and Recitation for GSND 5130 | 4 |
Thesis | ||
Students select Thesis or Capstone course in consultation with the program coordinator. | ||
GSND 6330 and GSND 6331 | Player Experience and Recitation for GSND 6330 | 4 |
GSND 7990 | Thesis | 4 |
or GSND 7980 | Capstone |
Electives
Code | Title | Hours |
---|---|---|
Game Design or Development | ||
Complete one of the following: | 4 | |
Game Artificial Intelligence | ||
Building Game Engines | ||
Advanced Topics in Game Design | ||
Exploratory Concept Design | ||
Spatial and Temporal Design | ||
Generative Game Design | ||
Game User Research or Analytics | ||
Complete one of the following: | 4 | |
Computer/Human Interaction | ||
Advanced Topics in Game Science | ||
Psychology of Play | ||
Biometrics for Design | ||
Data-Driven Player Modeling |
Code | Title | Hours |
---|---|---|
Other Electives List | ||
Complete any two of the previously listed courses or from the following (courses not listed below may be completed in consultation with your program coordinator). | 8 | |
If ARTG 5000 or GSND 6000 or GSND 6001 is completed more than once, the additional completions may be allowed toward the electives. | ||
Elective courses outside of CAMD are subject to availability and registration policy of the home college. | ||
Topics in Design | ||
Visual Communication for Information Design | ||
Visual Cognition | ||
Visualization Technologies 1: Fundamentals | ||
Design Systems | ||
Prototyping for Experience Design | ||
Design for Behavior and Experience | ||
Mobile Application Development | ||
Web Development | ||
Collecting, Storing, and Retrieving Data | ||
Introduction to Data Mining/Machine Learning | ||
Advanced Topics in Game Design | ||
Advanced Topics in Game Science | ||
Information Design and Visual Analytics | ||
Telling Your Story with Data |
Program Credit/GPA Requirements
34 total semester hours required
Minimum 3.000 GPA required
Sample Plan of Study
Two Years, One (Optional) Co-op
Year 1 | |||||
---|---|---|---|---|---|
Fall | Hours | Spring | Hours | Summer Full Semester | Hours |
GSND 5110 and GSND 5111 and GSND 5112 | 5 | Elective | 4 | Co-op (optional) | 0 |
GSND 5130 and GSND 5131 | 4 | Elective | 4 | ||
9 | 8 | 0 | |||
Year 2 | |||||
Fall | Hours | Spring | Hours | ||
GSND 5122 | 1 | GSND 7990 or 7980 | 4 | ||
GSND 6330 and GSND 6331 | 4 | Elective | 4 | ||
Elective | 4 | ||||
9 | 8 | ||||
Total Hours: 34 |