Complete all courses and requirements listed below unless otherwise indicated.
Core Requirements
| Code | Title | Hours |
|---|---|---|
| Required Core | ||
| GSND 5110 and GSND 5111 | Game Design and Analysis and Seminar for GSND 5110 | 5 |
| GSND 5122 | Business Models in the Game Industry | 1 |
| GSND 5130 | Mixed Research Methods for Games | 4 |
| Thesis | ||
| Students complete Games Project, then select either Thesis or a second completion of Games Project, in consultation with the program coordinator. | ||
| GSND 7995 | Games Project | 4 |
| Thesis Conclusion | ||
| Complete an additional 4 Semester Hours from the following: | 4 | |
| Thesis | ||
| Games Project | ||
Core Electives
| Code | Title | Hours |
|---|---|---|
| Game Design | ||
| Complete one of the following: | 4 | |
| Advanced Topics in Game Design | ||
| Applied Game Design | ||
| Exploratory Concept Design | ||
| Spatial and Temporal Design | ||
| Game Science | ||
| Complete one of the following: | 4 | |
| Advanced Topics in Game Science | ||
| Psychology of Play | ||
| Biometrics of Design | ||
| Data-Driven Game Design | ||
Other Electives
| Code | Title | Hours |
|---|---|---|
| Complete any two (8 Semester Hours) of the following courses listed. | 8 | |
| If ARTG 5000 or GSND 6000 or GSND 6001 is completed more than once, the additional completions may be allowed toward the electives. | ||
| Elective courses outside of CAMD are subject to availability and registration policy of the home college. | ||
| Science | ||
| Computer/Human Interaction | ||
| Laboratory in Cognition | ||
| Programming | ||
| Game Artificial Intelligence | ||
| Building Game Engines | ||
| Generative Game Design | ||
| Art | ||
| Topics in Design | ||
| Information Design Studio 1: Principles | ||
| Visual Communication for Information Design | ||
| Information Visualization Principles and Practices and Information Design Critique Seminar | ||
| Extended Realities | ||
| Immersive Media: Extended Realities (XR) History, Theory, and Impact | ||
| Seminar for EXRE 5010 | ||
| Developing Extended Realities (XR) | ||
| Designing Extended Realities (XR) | ||
| Other | ||
| Visual Cognition | ||
| Visualization Technologies 1: Fundamentals | ||
| Design Systems | ||
| Prototyping for Experience Design | ||
| Design for Behavior and Experience | ||
| Mobile Application Development | ||
| Web Development | ||
| Collecting, Storing, and Retrieving Data | ||
| Introduction to Data Mining/Machine Learning | ||
| Information Design and Visual Analytics | ||
| Telling Your Story with Data | ||
Program Credit/GPA Requirements
34 total semester hours required
Minimum 3.000 GPA required