• Concentrations and course offerings may vary by campus and/or by program modality.  Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality. 
  • Certain options within the program may be required at certain campuses or for certain program modalities.  Please consult with your advisor or admissions coach for requirements at your campus or for your program modality. 

Complete all courses and requirements listed below unless otherwise indicated. 

Core Requirements

Required Core
GSND 5110
and GSND 5111
and GSND 5112
Game Design and Analysis
and Seminar for GSND 5110
and Recitation for GSND 5110
5
GSND 5122Business Models in the Game Industry1
GSND 5130
and GSND 5131
Mixed Research Methods for Games
and Recitation for GSND 5130
4
Thesis
Students select Thesis or Capstone course in consultation with the program coordinator.
GSND 6330
and GSND 6331
Player Experience
and Recitation for GSND 6330
4
GSND 7990Thesis4
or GSND 7980 Capstone

Electives

Game Design or Development
Complete one of the following:4
Game Artificial Intelligence
Building Game Engines
Advanced Topics in Game Design
Exploratory Concept Design
Spatial and Temporal Design
Generative Game Design
Game User Research or Analytics
Complete one of the following:4
Computer/Human Interaction
Advanced Topics in Game Science
Psychology of Play
Biometrics for Design
Data-Driven Player Modeling
Other Electives List
Complete any two of the previously listed courses or from the following (courses not listed below may be completed in consultation with your program coordinator).8
If ARTG 5000 or GSND 6000 or GSND 6001 is completed more than once, the additional completions may be allowed toward the electives.
Elective courses outside of CAMD are subject to availability and registration policy of the home college.
Topics in Design
Visual Communication for Information Design
Visual Cognition
Visualization Technologies 1: Fundamentals
Design Systems
Prototyping for Experience Design
Design for Behavior and Experience
Mobile Application Development
Web Development
Collecting, Storing, and Retrieving Data
Introduction to Data Mining/Machine Learning
Advanced Topics in Game Design
Advanced Topics in Game Science
Information Design and Visual Analytics
Telling Your Story with Data

Program Credit/GPA Requirements

34 total semester hours required
Minimum 3.000 GPA required

Sample Plan of Study

Two Years, One (Optional) Co-op

Year 1
FallHoursSpringHoursSummer Full SemesterHours
GSND 5110
and GSND 5111
and GSND 5112
5Elective4Co-op (optional) 0
GSND 5130
and GSND 5131
4Elective4 
 9 8 0
Year 2
FallHoursSpringHours 
GSND 51221GSND 7990 or 79804 
GSND 6330
and GSND 6331
4Elective4 
Elective4  
 9 8 
Total Hours: 34