The Graduate Certificate in Game Science offers training in assessing, tracking, and analyzing player experience using game analytics methods and techniques, biometrics, and research methods including interviews and surveys. Students gain hands-on experience with these methods and techniques under faculty guidance with industry experts in game science. The game development process has shifted from “design, develop, release” to “design, develop, release, and continuously fine-tune based on user data.” Game science plays a critical role in this new process. The Graduate Certificate in Game Science is a one-year, 17-semester-hour program. Upon successful completion of the certificate, students can opt to apply to the Master of Science in Game Science and Design and, if accepted, transfer credits gained through the certificate.
Complete all courses and requirements listed below unless otherwise indicated.
Required Courses
Code | Title | Hours |
---|---|---|
GSND 5110 and GSND 5111 and GSND 5112 | Game Design and Analysis and Seminar for GSND 5110 and Recitation for GSND 5110 | 5 |
GSND 5130 | Mixed Research Methods for Games | 4 |
Electives
Code | Title | Hours |
---|---|---|
Complete two of the following (multiple completions of ARTG 5000 or GSND 6001 may apply toward the elective requirement): | 8 | |
Topics in Design | ||
Advanced Topics in Game Science | ||
Psychology of Play | ||
Biometrics for Design | ||
Data-Driven Player Modeling |
Program Credit/GPA Requirements
17 total semester hours required
Minimum 3.000 GPA required