Beginning with students admitted in the fall of 2026, all students pursuing on-ground master's degree programs must complete a university-level experiential learning requirement. This requirement may be fulfilled through the curriculum, co-op, or other work- or industry-integrated learning experiences.
Complete all courses and requirements listed below unless otherwise indicated.
Required Courses
| Code | Title | Hours |
|---|---|---|
| Fundamental Courses | ||
| EMGT 6750 | Advanced Product Management | 3-4 |
| or PDM 6000 | Foundations of Product Management | |
| Experiential Courses | ||
| Complete one of the following: | 1 | |
| Design and Product Management | ||
| Technical Product Management | ||
| Product Innovation Management | ||
| Product Analytics | ||
| Capstone | ||
| Complete one of the following: | 3-4 | |
| Lean Design and Development | ||
or PDM 6980 | Capstone | |
Concentrations or Electives Option
- Design-Driven Product Management—College of Arts, Media and Design
- Product Analytics—College of Professional Studies
- Product Innovation Management—D'Amore-McKim School of Business
- Technical Product Management—College of Engineering
- Electives Option—College of Professional Studies
Program Credit/GPA Requirements
30 total semester hours required (some concentrations may require additional hours)
Minimum 3.000 GPA required
Design-Driven Product Management Concentration
| Code | Title | Hours |
|---|---|---|
| Complete 16-17 semester hours from the following: | 16-17 | |
| Information Design Studio 1: Principles | ||
| Research Methods for Design | ||
| Visual Cognition | ||
| Statistics for Design | ||
| Experience Design Studio 1: Principles | ||
| Design Systems | ||
| Notational Systems for Experience | ||
| Prototyping for Experience Design | ||
| Human-Centered Design | ||
| Design for Behavior and Experience | ||
| Human-Centered AI | ||
| Experience Design Studio 2: Group and Interpersonal | ||
| Understanding Creative Technologies | ||
| Developing Creative Technologies | ||
| Game Design and Analysis | ||
| Business Models for Creative Media | ||
| Mixed Research Methods for Games | ||
| Psychology of Play | ||
| Biometrics of Design | ||
| Innovation Portfolio Management | ||
| Telling Your Story with Data | ||
| Electives | ||
| Complete a minimum of 4 semester hours of electives from the elective course list to complete total required hours for the degree | 4-7 | |
| Optional Co-op | ||
| Complete the following: | ||
| Students must complete a required co-op preparation course before participating in co-op; consult your academic advisor for details. | ||
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time | |
| or EEAM 6965 | Co-op Work Experience Abroad | |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time | |
Product Analytics Concentration
| Code | Title | Hours |
|---|---|---|
| Complete 16 semester hours from the following: | 16 | |
| Applied Artificial Intelligence | ||
| Generative Artificial Intelligence | ||
| Introduction to Applied Statistics | ||
| Foundations of Data Analytics | ||
| Intermediate Analytics | ||
| Communication and Visualization with Data | ||
| Introduction to Queries | ||
| Decision Support and Business Intelligence | ||
| Experience Design Studio 1: Principles | ||
| Innovation Portfolio Management | ||
| Foundations of Project Business Analysis | ||
| Principles of Agile Product Delivery and Project Management | ||
| Advanced Agile Product Delivery and Project Management | ||
| Introduction to Regulatory Compliance and Practice | ||
| Regulatory Strategy for Product Development and Life-Cycle Management | ||
| Electives | ||
| Complete electives from the elective course list option | 5-7 | |
| Optional Co-op | ||
| Complete the following (students must complete INT 6200 to qualify for co-op experience): | ||
| INT 6200 | Experiential Project Preparation | 1 |
| COP 6945 | Co-op Work Experience—Full Time | 0 |
| or COP 6954 | Co-op Work Experience - Half-Time | |
| or COP 6946 | Global Co-op Work Experience—Full Time | |
Product Innovation Management Concentration
| Code | Title | Hours |
|---|---|---|
| Complete 16 semester hours from the following: | 16 | |
| Financial Reporting and Managerial Decision Making 1 | ||
| Experience Design Studio 1: Principles | ||
| Application Engineering and Development and Lab for INFO 5100 | ||
| Agile Software Development | ||
| Enterprise Growth and Innovation | ||
| Innovation Portfolio Management | ||
| Innovation-Driven Strategy | ||
| Introduction to Business Analytics | ||
| Strategic AI for Business | ||
| Creating and Sustaining Customer Markets | ||
| Marketing Analytics | ||
| New Product Development | ||
| Workforce Metrics and Analytics | ||
| Electives | ||
| Complete electives from the elective course list option | 5-7 | |
Technical Product Management Concentration
| Code | Title | Hours |
|---|---|---|
| Complete 16 semester hours from the following: | 16 | |
| Experience Design Studio 1: Principles | ||
| Fundamentals of Cloud Computing | ||
| Economic Decision Making | ||
| Financial Management for Engineers | ||
| Digital Product Design and Management | ||
| Engineering Product Design Methodology | ||
| Iterative Product Prototyping for Engineers | ||
| Special Topics in Industrial Engineering | ||
| Data Mining for Engineering Applications | ||
| Computation and Visualization for Analytics | ||
| Data Management for Analytics | ||
| Special Topics in Industrial Engineering | ||
| Innovation Portfolio Management | ||
| Electives | ||
| Complete electives from the elective course list option | 5-7 | |
| Optional Co-op | ||
| Complete the following (students must complete ENCP 6100 to qualify for co-op experience): | ||
| ENCP 6100 | Introduction to Cooperative Education | 1 |
| ENCP 6964 | Co-op Work Experience | 0 |
| or ENCP 6954 | Co-op Work Experience - Half-Time | |
| or ENCP 6965 | Co-op Work Experience Abroad | |
| or ENCP 6955 | Co-op Work Experience Abroad - Half-Time | |
Electives Option
| Code | Title | Hours |
|---|---|---|
| Complete 21-23 semester hours from the Electives Course List below | 21-23 | |
Electives Course List
| Code | Title | Hours |
|---|---|---|
| Applied Artificial Intelligence | ||
| Generative Artificial Intelligence | ||
| Introduction to Applied Statistics | ||
| Foundations of Data Analytics | ||
| Intermediate Analytics | ||
| Communication and Visualization with Data | ||
| Introduction to Queries | ||
| Decision Support and Business Intelligence | ||
| Information Design Studio 1: Principles | ||
| Research Methods for Design | ||
| Visual Cognition | ||
| Statistics for Design | ||
| Design Systems | ||
| Notational Systems for Experience | ||
| Prototyping for Experience Design | ||
| Human-Centered Design | ||
| Design for Behavior and Experience | ||
| Human-Centered AI | ||
| Experience Design Studio 2: Group and Interpersonal | ||
| Understanding Creative Technologies | ||
| Developing Creative Technologies | ||
| Engineering Product Design Methodology | ||
| Iterative Product Prototyping for Engineers | ||
| Game Design and Analysis | ||
| Business Models for Creative Media | ||
| Mixed Research Methods for Games | ||
| Psychology of Play | ||
| Biometrics of Design | ||
| Special Topics in Industrial Engineering | ||
| Special Topics in Industrial Engineering | ||
| Application Engineering and Development and Lab for INFO 5100 | ||
| Agile Software Development | ||
| Telling Your Story with Data | ||
| Introduction to Business Analytics | ||
| Strategic AI for Business | ||
| Creating and Sustaining Customer Markets | ||
| Marketing Analytics | ||
| New Product Development | ||
| Foundations of Project Business Analysis | ||
| Principles of Agile Product Delivery and Project Management | ||
| Advanced Agile Product Delivery and Project Management | ||
| Introduction to Regulatory Compliance and Practice | ||
| Regulatory Strategy for Product Development and Life-Cycle Management |