Game Design, BFA

The BFA in game design seeks to give students the skills to communicate ideas and emotions through interactive media. The focus of the BFA degree is to explore games as an aesthetic and expressive form through critical analysis and creative, reflective practice. To reflect emerging trends in the video game industry, including broader platforms and audiences and more distribution channels, students will be oriented toward developing games and playful media in an independent creative context, preparing graduates to become leaders within a growing segment of the game industry. Curriculum is geared to cultivating the students’ own unique creative voice through courses that apply theory analysis to game-making practice across a wide range of media. Students are exposed to a wide variety of genres and contexts, as well as different ways of thinking about games content, platforms, and production. BFA in game design majors will be based in the College of Arts, Media and Design but will have a minimum of four games courses in which they interact with and collaborate with students in the BS in computer science and game development major.

Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.

University-Wide Requirements

All undergraduate students are required to complete the University-Wide Requirements.

NUpath Requirements

All undergraduate students are required to complete the NUpath Requirements.

NUpath requirements Creative Expression/Innovation (EI), Formal and Quantitative Reasoning (FQ), and Analyzing/Using Data (AD) are met through the major course requirements. All other NUpath requirements must be met through electives.

Game Design Major Requirements

Art and Design at Northeastern
ARTF 1000Art and Design at Northeastern1
Complete one course in the following range. ARTF 1142 is recommended.4
ARTF 1141 to ARTF 1149
GAME 2500Foundations of Game Design4
ARTF 11222D Fundamentals: Surface and Drawing (with optional ARTF 1123 )4
ARTF 22235D Fundamentals: Experience and Drawing (with optional ARTF 2224 )4
MATH 1260Math Fundamentals for Games4
ARTG 2260Programming Basics4
Art History Foundation
Complete one art history course within the ARTH subject code.4
GAME 1850Experimental Game Design4
GAME 2650Introduction to Game Research Methods4
GAME 2750Games Criticism and Theory4
GAME 2950Game Studio4
GAME 3700Rapid Idea Prototyping for Games4
ENTR 2301Innovation!4
GAME 2010The Business of Games4
GAME 3800Game Concept Development and Production4
ENTR 3305Entrepreneurial Strategy and Business Model Design4
A grade of C or higher is required:
GAME 4700Game Design Capstone 14
GAME 4701Game Design Capstone 24
Critical Making
Complete one of the following:4
Games and Social Justice
Narrative for Games
Playful Design
Creative Making
Complete one of the following:4
Physical Computing
Designing Imaginary Worlds
Game Electives
Complete three GAME courses.12

Game Design Major Credit/GPA Requirement

Complete 92 semester hours for the major with a 2.000 GPA.

Program Requirement

128 total semester hours required

Sample Four Years, No Co-op

Year 1
FallHoursSpringHoursSummer 1HoursSummer 2Hours
ARTF 10001ARTF 2223 (with optional ARTF 2224 )4Vacation0Vacation0
GAME 25004MATH 12604  
ARTF 11424ARTF 1122 (with optional ARTF 1123)4  
Art history elective4Elective4  
ENGW 11114   
 17 16 0 0
Year 2
FallHoursSpringHoursSummer 1HoursSummer 2Hours
ARTG 22604GAME 26504VacationVacation
GAME 18504Elective4  
GAME 20104GAME 27504  
GAME 37004GAME 29504  
 16 16 0 0
Year 3
FallHoursSpringHoursSummer 1HoursSummer 2Hours
GAME 38004Creative making elective4VacationVacation
Critical making elective4GAME elective4  
GAME elective4Elective4  
 16 16 0 0
Year 4
GAME 47004GAME 47014  
ENTR 23014ENTR 33054  
GAME elective4Elective4  
 16 16  
Total Hours: 129