Game Design and Music with concentration in Music Technology, BS
The Game Design and Music combined major with a concentration in Music Technology prepares students to manage all aspects of music and sound design integral to the creative process in Game Design. Students focus on the digital sound technologies, audiovisual integration techniques and collaborative skills, grounded in real-world experience, that are necessary to apply one’s musical imagination effectively in a game design environment. Also emphasized are the aesthetic, expressive, psychological and social perspectives essential to meaningful engagement across a broad range of applications in the game industry.
Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.
All undergraduate students are required to complete the University-Wide Requirements.
All undergraduate students are required to complete the NUpath Requirements.
NUpath requirements Creative Expression/Innovation (EI), and Analyzing/Using Data (AD), Interpreting Culture (IC), Natural/Designed World (ND), Difference/Diversity (DD), Writing Intensive (WI), and Capstone Experience(CE) are met through the major course requirements. All other NUpath requirements must be met through electives.
Game Design Courses
|ARTF 1000||Art and Design at Northeastern||1|
|Game Design Required|
|GAME 1110||Games and Society||4|
|GAME 2500||Foundations of Game Design||4|
|GAME 2950||Game Studio||4|
|GAME 3400||Level Design and Game Architecture||4|
|GAME 3700||Rapid Idea Prototyping for Games||4|
|GAME 3800||Game Concept Development and Production||4|
|Game Design Electives|
|Complete one of the following:|
|GAME 1850||Experimental Game Design||4|
|or GAME 3300||Game Interface Design|
|Art + Design Electives|
|Complete three courses from the following:||12|
|Any course in ARTD, ARTE, ARTF, ARTG, ARTH, and GAME subject areas as long as prerequisites have been met.|
|Music Theory and Composition|
|MUSC 1201||Music Theory 1||4|
|MUSC 1202||Music Theory 2||4|
|Complete two of the following:||8|
|Algebra and Geometry of Music|
|Music Perception and Cognition|
|Music Analysis Seminar|
|Music in Context|
|MUSC 1001||Music in Everyday Life||4|
|Complete one from the following:||4|
|Black Popular Music|
|Popular Music Since 1945|
|40,000 Years of Music Technology|
|Topics in Music since 1900|
|Hip Hop in the Music Industry|
|Music Technology Requirements|
|MUSC 2350||Acoustics and Psychoacoustics of Music||4|
|MUST 1220||Introduction to Music Technology||4|
|MUST 2431||Computer Music Fundamentals||4|
|Music Technology Electives|
|Complete two of the following:||8|
|Music and the Brain Research|
|Composition for Electronic Instruments|
|Special Topics in Music Technology|
|Interactive Music Programming|
|Note: MUSC 1220 is already required in the Music Technology Requirements section|
|Introduction to Music Technology|
|MUST 4611||Music Technology Capstone/Senior Recital||4|
|GAME 4700||Game Design Capstone||4|
Combined-Major Credit Requirement
Complete 90 semester hours in the major.
Music Technology Major Grade Requirement
Students must maintain at least a 2.667 GPA (B- average) in the requirements of the music half of the combined major and also complete all required music courses with grades of at least C. Students who fail to meet the above standards will be placed on departmental probation; those who remain on probation for two consecutive semesters will be dropped from the major.
128 total semester hours required