Computer Science and Game Development, BS

The computer science and game development combined major focuses on the specific skills needed to succeed in the highly competitive game industry. Students will engage in building and developing games and playable media experiences while completing courses in computer science and specialized game technology and design. Interdisciplinary courses enable students to develop their creative and entrepreneurial abilities, as well as create a strong portfolio of game pieces.

Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.

University-Wide Requirements

All undergraduate students are required to complete the University-Wide Requirements.

NUpath Requirements

All undergraduate students are required to complete the NUpath Requirements.

Computer Science Courses

Computer Science Overview
CS 1200Leadership Skill Development1
CS 1210Professional Development for CCIS Co-op1
Computer Science Fundamental Courses
A grade of C– or higher is required in computer science fundamental courses.
CS 1800
and CS 1802
Discrete Structures
and Seminar for CS 1800
CS 2500
and CS 2501
Fundamentals of Computer Science 1
and Lab for CS 2500
CS 2510
and CS 2511
Fundamentals of Computer Science 2
and Lab for CS 2510
Computer Science Required Courses
CS 3000Algorithms and Data4
CS 3500Object-Oriented Design4
CS 3520Programming in C++ (Integrative course)4
CS 3540Game Programming (Integrative course)4
CS 3650Computer Systems4
CS 3700Networks and Distributed Systems4
CS 4300Computer Graphics (Integrative course)4
CS 4500
and CS 4501
Software Development
and Recitation for CS 4500
CS 4850Building Game Engines (Integrative course)4
Computer Science Elective Course
CS 4150Game Artificial Intelligence (Integrative course)4
or IS 4300 Human Computer Interaction
Presentation Requirement
THTR 1170The Eloquent Presenter1

Game Design Courses

Game Design
GAME 1110Games and Society4
GAME 2010The Business of Games4
GAME 2500Foundations of Game Design4
GAME 3700Rapid Idea Prototyping for Games4
GAME 3800Game Concept Development and Production4
GAME 4700Game Design Capstone 14
GAME 4701Game Design Capstone 24
Game Design Elective
Complete one GAME course other than GAME 2150, GAME 3150, or GAME 3250.4
Computer Science/Game-Related Electives
Complete two courses from the following:8
Any course in GAME subject area except GAME 2150, GAME 3150, or GAME 3250
Any course in the ARTD, ARTE, ARTF, ARTG, ARTH, and ARTS subject areas
CS 2500 or higher, except CS 5010
IS 2000 or higher, except IS 4900
DS 2000 or higher, except DS 4900
Calculus 2 for Science and Engineering
Statistics in Psychological Research

Supporting Courses

PSYC 1101Foundations of Psychology4
A grade of C– or higher is required:
MATH 1260Math Fundamentals for Games (Integrative course)4
MATH 1341Calculus 1 for Science and Engineering4

Computer Science Writing Requirement

College Writing
ENGW 1111First-Year Writing4
Advanced Writing in the Disciplines
Students are strongly encouraged to take Advanced Writing in the Technical Professions (ENGW 3302) but may substitute Interdisciplinary Advanced Writing in the Disciplines (ENGW 3315).
ENGW 3302Advanced Writing in the Technical Professions4
or ENGW 3315 Interdisciplinary Advanced Writing in the Disciplines

Required General Electives

Complete four general electives.16

NUpath Requirements Satisfied

  • Engaging with the Natural and Designed World
  • Exploring Creative Expression and Innovation 
  • Conducting Formal and Quantitative Reasoning
  • Analyzing and Using Data
  • Writing in the First Year
  • Advanced Writing in the Disciplines
  • Writing-Intensive in the Major
  • Understanding Societies and Institutions
  • Demonstrating Thought and Action in a Capstone

Integrating Knowledge and Skills through Experience is satisfied through co-op.

Program Requirement

133 total semester hours required

Sample Pattern, Four Years, Two Co-ops

Year 1
FallHoursSpringHoursSummer 1HoursSummer 2Hours
CS 12001CS 2510
and CS 2511
5CS 35004Vacation0
CS 1800
and CS 1802
5MATH 12604MATH 13414 
CS 2500
and CS 2501
GAME 2500 (*)4GAME 11104  
ENGW 11114   
 19 17 8 0
Year 2
FallHoursSpringHoursSummer 1HoursSummer 2Hours
CS 3520 (*)4CS 12101Elective4Co-op
CS 30004CS 3540 (*)4Elective4 
GAME 2010 (*)4CS 36504  
GAME 3700 (*)4GAME 38004  
 CS/game elective4  
 16 17 8 0
Year 3
FallHoursSpringHoursSummer 1HoursSummer 2Hours
Co-op0CS 4850 (*)4Co-op0Co-op0
 CS 43004  
 ENGW 33024  
 PSYC 11014  
 THTR 11701  
 0 17 0 0
Year 4
FallHoursSpringHours Summer 2Hours
GAME 4700 (*)4GAME 4701 (*)4 Vacation0
CS 37004Computer science elective4  
CS 4500
and CS 4501
4Game elective4  
CS/game elective4Elective4  
 16 16  0
Total Hours: 134

*Indicates courses that must be taken in the semester listed.