- Concentrations and course offerings may vary by campus and/or by program modality. Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality.
- Certain options within the program may be required at certain campuses or for certain program modalities. Please consult with your advisor or admissions coach for requirements at your campus or for your program modality.
Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.
Universitywide Requirements
All undergraduate students are required to complete the Universitywide Requirements.
NUpath Requirements
All undergraduate students are required to complete the NUpath Requirements.
NUpath requirements Creative Expression/Innovation (EI), Formal and Quantitative Reasoning (FQ), and Analyzing/Using Data (AD) are met through the major course requirements. All other NUpath requirements must be met through electives.
Required Courses
Code | Title | Hours |
---|---|---|
Art and Design at Northeastern | ||
ARTF 1000 | Art and Design at Northeastern | 1 |
Game Studies | ||
GAME 1110 | Games and Society | 4 |
GAME 2650 | Introduction to Game Research Methods | 4 |
Game Design | ||
GAME 2500 | Foundations of Game Design | 4 |
GAME 2950 | Game Studio | 4 |
GAME 3700 | Rapid Idea Prototyping for Games | 4 |
Game Development | ||
ARTG 2262 and ARTG 2263 | Prototyping with Code and Lab for ARTG 2262 | 4 |
GAME 3300 | Game Interface Design | 4 |
GAME 3400 | Level Design and Game Architecture | 4 |
GAME 3800 | Game Concept Development | 4 |
Game Aesthetics | ||
ARTD 2370 and ARTD 2371 | Animation Basics and Animation Tools | 5 |
ARTF 1220 | Elements of Visual Composition (with optional ARTF 1221) | 2 |
ARTF 1230 and ARTF 1231 | Making with Form and Materials and Making with Form and Materials Tools | 2 |
ARTF 1240 and ARTF 1241 | Making with Video, Sound, and Animation and Making with Video, Sound, and Animation Tools | 2 |
Critical Play | ||
GAME 2010 | The Business of Games | 4 |
Capstone | ||
A grade of C or higher is required: | ||
GAME 4700 | Game Design Capstone | 4 |
Electives
Code | Title | Hours |
---|---|---|
Game Design and Development | ||
Complete three of the following as long as prerequisites have been met: | 12 | |
Experimental Game Design | ||
Principles of Board Game Development | ||
Research in Game Design | ||
Game Concept Development | ||
Topics in Game Design | ||
Generative Game Design | ||
Game Production | ||
Game Aesthetics and Critical Play | ||
Complete three of the following as long as prerequisites have been met: | 12 | |
Narrative for Games | ||
Games Criticism and Theory | ||
Games and Social Justice | ||
Designing Imaginary Worlds | ||
Art + Design | ||
Complete three of the following as long as prerequisites have been met: | 12 | |
Media Art, Culture, and Social Justice and Seminar for ARTD 1001 | ||
Introduction to Immersive Media | ||
Topics in Media Arts | ||
Animation 1 | ||
Character Design for Animation | ||
Animation for Games | ||
Representational Drawing | ||
Designing Interactive Experiences and Designing Interactive Experiences Tools | ||
Physical Computing | ||
Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | ||
Developing Extended Realities (XR) | ||
Designing Extended Realities (XR) | ||
Art History | ||
Complete one art history course within the ARTH subject code. | 4 |
Game Design Major Credit/GPA Requirement
Complete 92 semester hours for the major with a 2.000 GPA.
Program Requirement
128 total semester hours required
Sample Plan of Study: Four Years, Two Co-ops in Spring/Summer 1
Year 1 | |||||||
---|---|---|---|---|---|---|---|
Fall | Hours | Spring | Hours | Summer 1 | Hours | Summer 2 | Hours |
ARTF 1000 | 1 | ARTD 2370 and ARTD 2371 | 5 | Art+design elective | 4 | Art+design elective | 4 |
ARTF 1220 (with optional ARTF 1221) | 2 | GAME 2500 | 4 | ARTH elective | 4 | Elective | 4 |
ARTF 1230 and ARTF 1231 | 2 | GAME 2650 | 4 | ||||
ARTF 1240 and ARTF 1241 | 2 | Game aesthetics and critical play elective | 4 | ||||
GAME 1110 | 4 | ||||||
ENGW 1111 | 4 | ||||||
15 | 17 | 8 | 8 | ||||
Year 2 | |||||||
Fall | Hours | Spring | Hours | Summer 1 | Hours | Summer 2 | Hours |
ARTG 2262 and ARTG 2263 | 4 | Co-op | 0 | Co-op | 0 | Elective | 4 |
GAME 2950 | 4 | Elective | 4 | ||||
GAME 3300 | 4 | ||||||
Game aesthetics and critical play elective | 4 | ||||||
EEAM 2000 | 1 | ||||||
17 | 0 | 0 | 8 | ||||
Year 3 | |||||||
Fall | Hours | Spring | Hours | Summer 1 | Hours | Summer 2 | Hours |
GAME 3400 | 4 | Co-op | 0 | Co-op | 0 | Elective | 4 |
GAME 3700 | 4 | Elective | 4 | ||||
Art+design elective | 4 | ||||||
Game design and development elective | 4 | ||||||
16 | 0 | 0 | 8 | ||||
Year 4 | |||||||
Fall | Hours | Spring | Hours | ||||
GAME 2010 | 4 | GAME 4600 | 4 | ||||
GAME 3800 | 4 | GAME 4700 | 4 | ||||
Game aesthetics and critical play elective | 4 | Game design and development elective | 4 | ||||
Game design and development elective | 4 | Elective | 4 | ||||
16 | 16 | ||||||
Total Hours: 129 |