Complete all courses and requirements listed below unless otherwise indicated.
Extended Realities Core
| Code | Title | Hours |
|---|---|---|
| Required Courses | ||
| EXRE 5010 and EXRE 5011 | Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | 5 |
| EXRE 5020 | Developing Extended Realities (XR) | 4 |
| EXRE 5030 | Designing Extended Realities (XR) | 4 |
| EXRE 7500 | Extended Realities (XR) Project | 4 |
| or EXRE 7990 | Thesis | |
| GSND 5122 | Business Models in the Game Industry | 1 |
Concentration in XR and Games—College of Arts, Media and Design
| Code | Title | Hours |
|---|---|---|
| Required Courses | ||
| EXRE 6500 | Extended Realities (XR) Studio | 4 |
| GSND 5110 and GSND 5111 | Game Design and Analysis and Seminar for GSND 5110 | 5 |
| Electives | ||
| Complete 8 semester hours from the following: | 8 | |
| Advanced Topics in Game Design | ||
| Advanced Topics in Game Science | ||
| Exploratory Concept Design | ||
| Spatial and Temporal Design | ||
| Player Experience | ||
| Biometrics of Design | ||
| Data-Driven Game Design | ||
| Generative Game Design | ||
Program Credit/GPA Requirements
35 total semester hours required
Minimum 3.000 GPA required
Sample Plan of Study
Concentration in XR and Games—College of Arts, Media and Design
| Year 1 | |||
|---|---|---|---|
| Fall | Hours | Spring | Hours |
| EXRE 5010 and EXRE 5011 | 5 | EXRE 5030 | 4 |
| EXRE 5020 | 4 | GSND 5110 and GSND 5111 | 5 |
| 9 | 9 | ||
| Year 2 | |||
| Fall | Hours | Spring | Hours |
| EXRE 6500 | 4 | EXRE 7500 | 4 |
| GSND 5122 | 1 | XR and Games Elective 2 | 4 |
| XR and Games Elective 1 | 4 | ||
| 9 | 8 | ||
| Total Hours: 35 | |||