Product development is in demand across many technology industries and is widely thought to be the engine of innovation. The Sherman Center for Entrepreneurial Engineering Education is uniquely positioned to offer students a combination of product process and technical skills. The mission of the center is to enable interdisciplinary student entrepreneurship in the broadest sense by providing education about tools, concepts, and resources to foster creativity and the ability to develop commercially viable ideas.
Products ranging from smart devices, to the Internet of Things, to software as a service all require people with product development skills. These positions guide product innovation and lead in crafting products for users. A look at any careers page for any technology firm currently hiring shows many positions open for individuals that have a mix of technical and product development knowledge.
The Master of Science in Product Development program contains a core of courses that span the product development cycle and then allows students to customize the rest of their degree to fit their chosen industry or path. The core courses cover topics such as customer acquisition, technical market analysis, product life cycle, intellectual property, prototyping, iterative development, product design, user testing, and manufacturing.
- Concentrations and course offerings may vary by campus and/or by program modality. Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality.
- Certain options within the program may be required at certain campuses or for certain program modalities. Please consult with your advisor or admissions coach for requirements at your campus or for your program modality.
Complete all courses and requirements listed below unless otherwise indicated.
Core Requirements
Course List Code | Title | Hours |
GE 5010 | Customer-Driven Technical Innovation for Engineers | 4 |
GE 5020 | Engineering Product Design Methodology | 4 |
GE 5030 | Iterative Product Prototyping for Engineers | 4 |
GE 5100 | Product Development for Engineers | 4 |
Options
Complete one of the following options:
Coursework Option
Course List Code | Title | Hours |
| 16 |
Project Option
Course List Code | Title | Hours |
GE 7945 | Master's Project | 4 |
| 12 |
Thesis Option
Course List Code | Title | Hours |
GE 7945 | Master's Project | 4 |
GE 7990 | Thesis | 4 |
| 8 |
| |
Course List
Any course in the following list will serve as an elective course, provided the student satisfies prerequisites and program requirements. Students can take electives outside this list with prior approval from the program director.
Course List Code | Title | Hours |
| Regulatory and Quality Aspects of Medical Device Design | |
| Design of Biomedical Instrumentation | |
| Concepts of Object-Oriented Design | |
| Concepts of Object-Oriented Design with C++ | |
| User Experience Design and Testing | |
| Wireless Sensor Networks and the Internet of Things | |
| Mobile Robotics | |
| Assistive Robotics | |
| Classical Control Systems | |
| Computer Vision | |
| Digital Signal Processing | |
| Lean Concepts and Applications | |
| Biosensor and Human Behavior Measurement | |
| Engineering Probability and Statistics | |
| Human Performance | |
| Supply Chain Engineering | |
| Intelligent Manufacturing | |
| Business Ethics and Intellectual Property for Engineers | |
| Mechatronic Systems | |
| Robot Mechanics and Control | |
| Environmental Issues in Manufacturing and Product Use | |
| Advanced Mechanics of Materials | |
| Control Systems Engineering | |
| Fundamentals of the Internet of Things | |
| Connected Devices | |
| Emerging and Disruptive Technologies | |
| Lean Design and Development | |
| Enterprise Growth and Innovation | |
| Platform Innovation | |
| Creating and Sustaining Customer Markets | |
| Research Methods for Design | |
| Visual Cognition | |
| Design Systems | |
| Prototyping for Experience Design | |
| Design for Behavior and Experience | |
| Game Design and Analysis | |
| Business Models in the Game Industry | |
| Mixed Research Methods for Games | |
| Psychology of Play | |
| Biometrics for Design | |
| Applications of Biomechanics in Human Function and Movement | |
| Measurement and Analysis of Human Movement and Bioinstrumentation | |
Program Credit/GPA Requirements
32 total semester hours required
Minimum 3.000 GPA required