The Master of Science in Extended Realities  seeks to open the new technologies, methods, practices, and skills of extended realities (XR) to students. XR includes augmented, virtual, and mixed reality. XR technologies have seen explosive growth over the last decade of mixed reality. 

This program is structured to allow students flexibility and specialization to choose a path that matches their interest. Students have the opportunity to focus on a single concentration area or a mix of course electives depending upon their professional background and aspirations. The College of Arts, Media and Design partners closely with Bouvé College of Health Sciences, the College of Engineering, the D’Amore McKim School of Business, and Khoury College of Computer Sciences to offer additional concentrations that provide breadth and depth of knowledge.

The Master of Science in Extended Realities welcomes students from a diverse range of backgrounds because of the applications of XR technology used in many disciplines and industries, including medicine, business, entertainment, architecture, and journalism.

Some concentrations may require a technical background and are noted in the requirements.


  • Concentrations and course offerings may vary by campus and/or by program modality.  Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality. 
  • Certain options within the program may be required at certain campuses or for certain program modalities.  Please consult with your advisor or admissions coach for requirements at your campus or for your program modality. 

Complete all courses and requirements listed below unless otherwise indicated.

Extended Reality Core

Required Courses
EXRE 5010
and EXRE 5011
Immersive Media: Extended Realities (XR) History, Theory, and Impact
and Seminar for EXRE 5010
5
EXRE 5020Developing Extended Realities (XR)4
EXRE 5030Designing Extended Realities (XR)4
EXRE 6500Extended Realities (XR) Studio4
EXRE 7500Extended Realities (XR) Project4
or EXRE 7990 Thesis
GSND 5122Business Models in the Game Industry1

Extended Reality Concentration Options

Complete one of the following options:

Program Credit/GPA Requirements

34 total semester hours required. Some concentrations may require more than 34 semester hours to complete.
Minimum 3.000 GPA required


Artificial Intelligence Concentration

Requires a background in computer science.
Complete three of the following:12
Mixed Reality
Foundations of Artificial Intelligence
Natural Language Processing
Machine Learning

Data Visualization Concentration

Required Courses
ARTG 5150
and ARTG 5151
Information Visualization Principles and Practices
and Information Design Critique Seminar
4
ARTG 5330Visualization Technologies 1: Fundamentals4
Electives 
Complete 4 semester hours from the following:4
Visual Cognition
Information Design Theory and Critical Thinking
Information Design Mapping Strategies

Entrepreneurship  Concentration

Required Courses
INNO 6200Enterprise Growth and Innovation3
Electives
Complete 9 semester hours from the following:9
Managing Operations in Early Stage Ventures
Business Planning for New Ventures
Social Enterprise
Business Model Design and Innovation
Emerging and Disruptive Technologies
Entrepreneurial Marketing and Selling
Lean Design and Development
Managing a Technology-Based Business
Iterative Product Prototyping for Engineers
Platform Innovation
New Product Development

Experience Design Concentration 

Required Courses
ARTG 5610Design Systems4
ARTG 6310Design for Behavior and Experience4
Electives 
Complete 4 semester hours from the following:4
Experience Design Studio 1: Principles
Notational Systems for Experience
Prototyping for Experience Design

Game Design Concentration

Required Courses
GSND 5110
and GSND 5111
and GSND 5112
Game Design and Analysis
and Seminar for GSND 5110
and Recitation for GSND 5110
5
Electives 
Complete 8 semester hours from the following:8
Advanced Topics in Game Design
Exploratory Concept Design
Spatial and Temporal Design

Game Science Concentration 

Required Courses
GSND 5110
and GSND 5111
and GSND 5112
Game Design and Analysis
and Seminar for GSND 5110
and Recitation for GSND 5110
5
Electives
Complete at least 8 semester hours from the following:8
Advanced Topics in Game Science
Player Experience
and Recitation for GSND 6330
Biometrics for Design
Data-Driven Player Modeling

Human Computer Interaction Concentration 

Required Courses
CS 5340Computer/Human Interaction4
Electives
Complete 8 semester hours from the following:8
Design for Dignity
Mixed Reality
Artificial Intelligence for Human-Computer Interaction
Empirical Research Methods
Special Topics in Human-Centered Computing
Biometrics for Design

Human Movement Science Concentration

Required Courses
PT 7001Core Concepts in Rehabilitation Science and Research3
PT 7005Experimental Design and Applied Statistics4
Electives
Complete 7–8 semester hours from the following: 7-8
Kinesiology
Motor Control, Development, and Learning
Applications of Biomechanics in Human Function and Movement
Functional Human Neuroanatomy
Measurement and Analysis of Human Movement and Bioinstrumentation
Technologies in Movement and Rehabilitation Science

Information Ethics Concentration 

Required Courses
Complete two of the following:8
Cyberlaw: Privacy, Ethics, and Digital Rights
Information Ethics
AI Ethics
Elective
Complete one of the following: 4
Global Justice
Information Ethics
AI Ethics

Marketing Concentration 

Required Courses
MKTG 6200Creating and Sustaining Customer Markets3
Electives
Complete 9 semester hours from the following:9
Marketing Research
International Marketing
New Product Development
Market Focused Strategy
Managing Customer Engagement in a Service World
Digital Marketing
Brand and Advertising Management
B2B and Strategic Sales
Consumer Behavior
Driving Marketing Performance: Measure, Analyze, Profit
Marketing Analytics

Media Innovation and Advocacy Concentration

Required Courses
JRNL 5400Media and Advocacy in Theory and Practice4
JRNL 6340Fundamentals of Digital Journalism4
Elective
Complete one of the following:4-5
Information Visualization Principles and Practices
and Information Design Critique Seminar
Design for Storytelling
Topics (and optional ARTG 5151)
Telling Your Story with Data

Public History Concentration

Required Courses
HIST 5237Issues and Methods in Public History4
Complete the following (repeatable) course twice:4
Fieldwork in History 1 (to be taken twice)
Elective
Complete one of the following: 4
Exhibits and Museums
Topics in Cultural History
Topics in Public History

Wireless Networking Concentration 

Required Courses
EECE 7374Fundamentals of Computer Networks4
Electives
Complete 8 semester hours from the following: 8
Wireless Sensor Networks and the Internet of Things
Wireless Communication Systems
Mobile and Wireless Networking

XR Design Concentration

Required Courses
GSND 65203D Modeling and Asset Creation Principles4
Electives
Complete at least 8 semester hours from the following:8-9
Information Visualization Principles and Practices
and Information Design Critique Seminar
Visual Cognition
Design Systems
Design for Behavior and Experience
Topics in Extended Realities (XR)
Game Design and Analysis
and Seminar for GSND 5110
and Recitation for GSND 5110
Spatial and Temporal Design
Player Experience
Biometrics for Design
Generative Game Design
Fundamentals of Digital Journalism

XR Development Concentration

Required Courses
CS 5097Mixed Reality4
Electives 
Complete 8 semester hours from the following:8
Game Artificial Intelligence
Artificial Intelligence for Human-Computer Interaction
Computer Graphics
Robotic Science and Systems
Computer/Human Interaction
Building Game Engines
Machine Learning

Sample Plan of Study

Year 1
FallHoursSpringHours
EXRE 5010
and EXRE 5011
5EXRE 50304
EXRE 50204GSND 5110
and GSND 5111
and GSND 5112
5
 9 9
Year 2
FallHoursSpringHours
EXRE 65004EXRE 75004
GSND 51221GSND 63504
GSND 63404 
 9 8
Total Hours: 35