The Master of Science in Extended Realities seeks to open the new technologies, methods, practices, and skills of extended realities (XR) to students. XR includes augmented, virtual, and mixed reality. XR technologies have seen explosive growth over the last decade of mixed reality.
This program is structured to allow students flexibility and specialization to choose a path that matches their interest. Students have the opportunity to focus on a single concentration area or a mix of course electives depending upon their professional background and aspirations. The College of Arts, Media and Design partners closely with Bouvé College of Health Sciences, the College of Engineering, the D’Amore McKim School of Business, and Khoury College of Computer Sciences to offer additional concentrations that provide breadth and depth of knowledge.
The Master of Science in Extended Realities welcomes students from a diverse range of backgrounds because of the applications of XR technology used in many disciplines and industries, including medicine, business, entertainment, architecture, and journalism.
Some concentrations may require a technical background and are noted in the requirements.
- Concentrations and course offerings may vary by campus and/or by program modality. Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality.
- Certain options within the program may be required at certain campuses or for certain program modalities. Please consult with your advisor or admissions coach for requirements at your campus or for your program modality.
Complete all courses and requirements listed below unless otherwise indicated.
Extended Reality Core
Code | Title | Hours |
---|---|---|
Required Courses | ||
EXRE 5010 and EXRE 5011 | Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | 5 |
EXRE 5020 | Developing Extended Realities (XR) | 4 |
EXRE 5030 | Designing Extended Realities (XR) | 4 |
EXRE 6500 | Extended Realities (XR) Studio | 4 |
EXRE 7500 | Extended Realities (XR) Project | 4 |
or EXRE 7990 | Thesis | |
GSND 5122 | Business Models in the Game Industry | 1 |
Extended Reality Concentration Options
Complete one of the following options:
- Artificial Intelligence
- Data Visualization
- Entrepreneurship
- Experience Design
- Game Design
- Game Science
- Human Computer Interaction
- Human Movement Science
- Information Ethics
- Marketing
- Media Innovation and Advocacy
- Public History
- Wireless Networking
- XR Design
- XR Development
Program Credit/GPA Requirements
34 total semester hours required. Some concentrations may require more than 34 semester hours to complete.
Minimum 3.000 GPA required
Artificial Intelligence Concentration
Code | Title | Hours |
---|---|---|
Requires a background in computer science. | ||
Complete three of the following: | 12 | |
Mixed Reality | ||
Foundations of Artificial Intelligence | ||
Natural Language Processing | ||
Machine Learning |
Data Visualization Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
ARTG 5150 and ARTG 5151 | Information Visualization Principles and Practices and Information Design Critique Seminar | 4 |
ARTG 5330 | Visualization Technologies 1: Fundamentals | 4 |
Electives | ||
Complete 4 semester hours from the following: | 4 | |
Visual Cognition | ||
Information Design Theory and Critical Thinking | ||
Information Design Mapping Strategies |
Entrepreneurship Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
INNO 6200 | Enterprise Growth and Innovation | 3 |
Electives | ||
Complete 9 semester hours from the following: | 9 | |
Managing Operations in Early Stage Ventures | ||
Business Planning for New Ventures | ||
Social Enterprise | ||
Business Model Design and Innovation | ||
Emerging and Disruptive Technologies | ||
Entrepreneurial Marketing and Selling | ||
Lean Design and Development | ||
Managing a Technology-Based Business | ||
Iterative Product Prototyping for Engineers | ||
Platform Innovation | ||
New Product Development |
Experience Design Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
ARTG 5610 | Design Systems | 4 |
ARTG 6310 | Design for Behavior and Experience | 4 |
Electives | ||
Complete 4 semester hours from the following: | 4 | |
Experience Design Studio 1: Principles | ||
Notational Systems for Experience | ||
Prototyping for Experience Design |
Game Design Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
GSND 5110 and GSND 5111 and GSND 5112 | Game Design and Analysis and Seminar for GSND 5110 and Recitation for GSND 5110 | 5 |
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Advanced Topics in Game Design | ||
Exploratory Concept Design | ||
Spatial and Temporal Design |
Game Science Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
GSND 5110 and GSND 5111 and GSND 5112 | Game Design and Analysis and Seminar for GSND 5110 and Recitation for GSND 5110 | 5 |
Electives | ||
Complete at least 8 semester hours from the following: | 8 | |
Advanced Topics in Game Science | ||
Player Experience and Recitation for GSND 6330 | ||
Biometrics for Design | ||
Data-Driven Player Modeling |
Human Computer Interaction Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
CS 5340 | Computer/Human Interaction | 4 |
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Design for Dignity | ||
Mixed Reality | ||
Artificial Intelligence for Human-Computer Interaction | ||
Empirical Research Methods | ||
Special Topics in Human-Centered Computing | ||
Biometrics for Design |
Human Movement Science Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
PT 7001 | Core Concepts in Rehabilitation Science and Research | 3 |
PT 7005 | Experimental Design and Applied Statistics | 4 |
Electives | ||
Complete 7–8 semester hours from the following: | 7-8 | |
Kinesiology | ||
Motor Control, Development, and Learning | ||
Applications of Biomechanics in Human Function and Movement | ||
Functional Human Neuroanatomy | ||
Measurement and Analysis of Human Movement and Bioinstrumentation | ||
Technologies in Movement and Rehabilitation Science |
Information Ethics Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
Complete two of the following: | 8 | |
Cyberlaw: Privacy, Ethics, and Digital Rights | ||
Information Ethics | ||
AI Ethics | ||
Elective | ||
Complete one of the following: | 4 | |
Global Justice | ||
Information Ethics | ||
AI Ethics |
Marketing Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
MKTG 6200 | Creating and Sustaining Customer Markets | 3 |
Electives | ||
Complete 9 semester hours from the following: | 9 | |
Marketing Research | ||
International Marketing | ||
New Product Development | ||
Market Focused Strategy | ||
Managing Customer Engagement in a Service World | ||
Digital Marketing | ||
Brand and Advertising Management | ||
B2B and Strategic Sales | ||
Consumer Behavior | ||
Driving Marketing Performance: Measure, Analyze, Profit | ||
Marketing Analytics |
Media Innovation and Advocacy Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
JRNL 5400 | Media and Advocacy in Theory and Practice | 4 |
JRNL 6340 | Fundamentals of Digital Journalism | 4 |
Elective | ||
Complete one of the following: | 4-5 | |
Information Visualization Principles and Practices and Information Design Critique Seminar | ||
Design for Storytelling | ||
Topics (and optional ARTG 5151) | ||
Telling Your Story with Data |
Public History Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
HIST 5237 | Issues and Methods in Public History | 4 |
Complete the following (repeatable) course twice: | 4 | |
Fieldwork in History 1 (to be taken twice) | ||
Elective | ||
Complete one of the following: | 4 | |
Exhibits and Museums | ||
Topics in Cultural History | ||
Topics in Public History |
Wireless Networking Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
EECE 7374 | Fundamentals of Computer Networks | 4 |
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Wireless Sensor Networks and the Internet of Things | ||
Wireless Communication Systems | ||
Mobile and Wireless Networking |
XR Design Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
GSND 6520 | 3D Modeling and Asset Creation Principles | 4 |
Electives | ||
Complete at least 8 semester hours from the following: | 8-9 | |
Information Visualization Principles and Practices and Information Design Critique Seminar | ||
Visual Cognition | ||
Design Systems | ||
Design for Behavior and Experience | ||
Topics in Extended Realities (XR) | ||
Game Design and Analysis and Seminar for GSND 5110 and Recitation for GSND 5110 | ||
Spatial and Temporal Design | ||
Player Experience | ||
Biometrics for Design | ||
Generative Game Design | ||
Fundamentals of Digital Journalism |
XR Development Concentration
Code | Title | Hours |
---|---|---|
Required Courses | ||
CS 5097 | Mixed Reality | 4 |
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Game Artificial Intelligence | ||
Artificial Intelligence for Human-Computer Interaction | ||
Computer Graphics | ||
Robotic Science and Systems | ||
Computer/Human Interaction | ||
Building Game Engines | ||
Machine Learning |