Corporate innovation is a series of processes by which established companies promote, design, and pursue innovation opportunities that can result in new products, services, and/or business models. It entails R&D activities, product development, internal venture accelerators, acquisitions, and alliances. Innovation is the most powerful competitive weapon for a corporation that wants to ensure growth and relevance over time.
The corporate innovation and venture minor is designed to prepare students to develop new businesses, products, services, or processes inside of an existing organization to create value and generate new revenue growth through entrepreneurial thought and action. A minor in corporate innovation seeks to prepare students to be agents of change and renewal within established companies, aspiring to leading roles in areas such as product development, new business research, and innovation-related projects. This minor targets students with co-op aspirations that involve positions within corporations such as entry-level product line management, project management, consulting, and new product and service development.
Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified. The minor is not available to D'Amore-McKim School of Business students or students pursuing a combined major with the D'Amore-McKim School of Business.
|Complete three courses, one of which may be chosen from the additional elective option list:||12|
|Industry Disruption and Corporate Transformation|
|Product Innovation and Portfolio Management|
|Growth, Acquisitions, and Alliances|
|Advanced Studies in Corporate Innovation|
|Design Process Context and Systems|
|Experience Design 1|
|Mobile Application Development|
|The Entrepreneurial Universe|
|The Business of Games|
|Product Development for Engineers|
2.000 GPA required in the minor