• Concentrations and course offerings may vary by campus and/or by program modality.  Please consult with your advisor or admissions coach for the course availability each term at your campus or within your program modality. 
  • Certain options within the program may be required at certain campuses or for certain program modalities.  Please consult with your advisor or admissions coach for requirements at your campus or for your program modality. 

Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.

Universitywide Requirements

All undergraduate students are required to complete the Universitywide Requirements.

NUpath Requirements

All undergraduate students are required to complete the NUpath Requirements.

Performance and Extended Realities Major Requirements 

ARTF 1000Art and Design at Northeastern1
or MUSC 1000 Music at Northeastern
or THTR 1000 Theatre at Northeastern
EEAM 2000Professional Development for Co-op1
ENGW 1111First-Year Writing4
XR Core Courses
ARTD 2000Introduction to Immersive Media4
ARTG 2262
and ARTG 2263
Prototyping with Code
and Lab for ARTG 2262
4
or MUST 2431 Computer Music Fundamentals
INAM 1300
and INAM 1301
The Politics of Narrative in Theatre
and The Politics of Narrative in Theatre Seminar
4
or ARTD 2100 Narrative Basics
INAM 2000Ethics in Creativity4
Basic Courses
Complete a minimum of 20 semester hours from the following, with no more than two courses in one subject code:20
Introduction to Computational Creative Practice
Video Basics
and Video Tools
Experience and Interaction
and Experience and Interaction Tools
Interactive Media and Society
Introduction to Songwriting
Advanced Songwriting
Introduction to Music Technology
Sound Design
Acting 1
Improvisation
Movement: Embodied Approaches to Creativity
Viewpoints
Breadth Courses
Complete a minimum of 16 semester hours from the following:16
Experimental Video
Physical and Digital Fabrication
Performance Art
Designing Extended Realities (XR)
Music Perception and Cognition
Sounding Human
Musical Interactions in Extended Reality
Design for Immersive Performance
Depth Courses
EXRE 5020Developing Extended Realities (XR)4
THTR 3670Mixed-Media Performance Lab4
or THTR 6670 Advanced Mixed Media Performance Lab
Capstone Project
Complete one of the following:4
Media Arts Degree Project
Capstone: Creative Practice Research Project
Major Elective Courses
Complete a minimum of 16 semester hours in a specific cluster or choose any courses for a minimum of 16 semester hours. Three of the courses must be at the 3000 level or higher. Courses used to fulfill other requirements of this program may not fulfill this requirement: 16
Music Cluster
Creative Cognition
Music in Everyday Life
Making a Musical: Analysis, Craft, and Creation
40,000 Years of Music Technology
Acoustics and Psychoacoustics of Music
Composing with Digital Technologies
Sound Design
Embedded Audio Programming
Special Topics in Music Technology
Composition for Electronic Instruments
Theatre Cluster
Production Experience 1
Improvisation
Fashion and Costume Design in Film and Television
Introduction to Theatrical Design
Production Experience 2
The American Black Theatre Experience
Playwriting
Acting 2
Acting for the Camera
Viewpoints
Lighting Design
Voice and Speech Training
Topics in Dance
Dramaturgical Inquiry
Stage Combat
Directing for the Stage
Topics in Performance Studies
Advanced Acting for the Camera
Acting 3
Design/Animation Cluster
Introduction to Computational Creative Practice
Animation Basics
and Animation Tools
Video Basics
and Video Tools
Topics in Media Arts
Virtual Environment Design
Character Design for Animation
Animation for Games
Art and Design Abroad: Studio
Art and Design Special Topics
Special Topics in Art and Design Studio
Experience and Interaction
and Experience and Interaction Tools
Design Process Context and Systems
Physical Computing
Topics in Design
Prototyping for Experience Design
Visual Intelligence
Game Design Cluster
Immersive Media: Extended Realities (XR) History, Theory, and Impact
Games and Society
Experimental Game Design
Narrative for Games
Foundations of Game Design
Game Studio
Level Design and Game Architecture
Rapid Idea Prototyping for Games
Game Concept Development
Topics in Game Design
Designing Imaginary Worlds

Major Grade Requirement

A minimum grade of C is required in all required courses.

Program Requirement

130 total semester hours required.

Sample Plan of Study: Four Years, Two Co-ops in Spring/Summer 1

Year 1
FallHoursSpringHoursSummer 1HoursSummer 2Hours
ARTF 1000, MUSC 1000, or THTR 10001ARTG 2262
and ARTG 2263
4Elective4Elective4
ENGW 11114INAM 20004Elective4Elective4
INAM 1300
and INAM 1301
4Basic course 34  
Basic course 14Basic course 44  
Basic course 24   
 17 16 8 8
Year 2
FallHoursSpringHoursSummer 1HoursSummer 2Hours
Basic course 54Co-op0Co-op0Elective 4
ARTD 20004  Elective4
EEAM 20001   
Breadth course 14   
Major elective 14   
 17 0 0 8
Year 3
FallHoursSpringHoursSummer 1HoursSummer 2Hours
Breadth course 24Co-op0Co-op0Elective4
Breadth course 34  Elective4
Major elective 24   
Elective4   
 16 0 0 8
Year 4
FallHoursSpringHours  
Breadth course 44Depth course 24  
Major elective 34Capstone project4  
Major elective 44Elective 4  
Depth course 14Elective4  
 16 16  
Total Hours: 130