Digital Art and Game Design, BFA

The BFA in digital art and game design combined major offers students an opportunity to develop skills in the visual arts within games, while focusing on the depth of knowledge required to be successful in a highly competitive industry. The continuing revolution in digital computing and animation has produced a rapidly evolving field for artists who create aesthetics, characters, and environments for games. The combined majors encourage students to think and work collaboratively in multidisciplinary teams. The collaborative approach helps all team members to understand the context in which their asset contributions are used and to develop visual design skills in the service of larger experiential goals. Students have many opportunities to collaborate with their peers and work with students in all game design combined majors, culminating in a two-semester senior capstone. Students will have a home college in the College of Arts, Media and Design but will have a minimum of four interdisciplinary courses where students interact and work together with students in the BS in computer science degree. 

Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.

University-Wide Requirements

All undergraduate students are required to complete the University-Wide Requirements.

NUpath Requirements

All undergraduate students are required to complete the NUpath Requirements.

NUpath requirements Creative Expression (EI) and Analyzing/Using Data (AD) are met through the major course requirements. All other NUpath requirements must be met through electives. 

Digital Art Courses

Art and Design Learning Community
ARTF 1000Art and Design at Northeastern1
Art and Design Foundation
ARTH 1111Global Art and Design History: Renaissance to Modern4
ARTF 1120Observational Drawing4
ARTF 1121Conceptual Drawing4
ARTF 1122
and ARTF 1123
2D Fundamentals: Surface and Drawing
and 2D Tools
5
ARTF 1124
and ARTF 1125
3D Fundamentals: Structure and Drawing
and 3D Tools
5
ARTF 2220
and ARTF 2221
4D Fundamentals: Sequence and Drawing
and 4D Tools
5
ARTF 2223
and ARTF 2224
5D Fundamentals: Experience and Drawing
and 5D Tools
5
ARTH 2212Survey of the Still and Moving Image4
Digital Art Requirements
Complete two of the following:10
Photo Basics
and Photo Tools
Animation Basics
and Animation Tools
Video Basics
and Video Tools
Digital Art Electives
Complete two of the following:8
Photography 1
Animation 1
Virtual Environment Design
Character Design for Animation
Animation for Games
Video: Sound and Image
Photography 2
Animation 2
Digital Sculpture and Model Making
Collaborative Video and Community Engagement

General Requirements

PSYC 1101Foundations of Psychology4
MATH 1260Math Fundamentals for Games4
CS 2500
and CS 2501
Fundamentals of Computer Science 1
and Lab for CS 2500
5
Computing and Social Issues
This course should be taken only after the student has completed 56 semester hours.
Complete one of the following:4
Computers and Society
Technology and Human Values
Media, Culture, and Society

Game Design Courses

Game Design
GAME 1110Games and Society4
GAME 3300Game Interface Design4
GAME 3700Rapid Idea Prototyping for Games4
GAME 3800Game Concept Development and Production4
GAME 4700Game Design Capstone 14
GAME 4701Game Design Capstone 24
Interactive Media
ARTD 2100Narrative Basics4
ARTG 2260Programming Basics4

Game Design Electives

Complete three courses from the following lists. If the course has prerequisites, the student must complete those first unless permission is obtained in advance from the faculty.12-15
Game Design
Game Design Algorithms
Level Design and Game Architecture
Artificial Intelligence for Games
Art and Design
Modern Art and Design History
Graphic Design
Graphic Design 1
Typography 1
and Type Tools
Typography 2
Interactive Media
Interactive Media and Society
Interactive Narrative
Business Literacy for Design and Media
Interaction Design 1: Responsive
and Interaction Design Tools
Special Topics in Art and Design Studio
Computer Science
Fundamentals of Computer Science 2
and Lab for CS 2510
Logic and Computation
and Lab for CS 2800
Database Design
Object-Oriented Design
Theory of Computation
Artificial Intelligence
Computer Graphics
Human Computer Interaction
Programming Languages
Web Development
Algorithms and Data
Psychology
Sensation and Perception
Psychology of Language
Cognition

Required General Electives

Complete three general electives.12

Program Requirement

138 total semester hours required

Sample Five Years, Two Co-ops in Spring/Summer 1. ZA Plan Only. 

Year 1
FallHoursSpringHoursSummer 1HoursSummer 2Hours
ARTF 10001GAME 11104Vacation0Vacation0
ARTF 11204ARTF 11214  
ARTF 1124
and ARTF 1125
5ARTH 22124  
ARTH 11114ARTF 1122
and ARTF 1123
5  
ENGW 11114   
 18 17 0 0
Year 2
FallHoursSpringHoursSummer 1HoursSummer 2Hours
ARTF 2220
and ARTF 2221
5GAME 21504VacationVacation
ARTF 2223
and ARTF 2224
5ARTD 21004  
CS 2500
and CS 2501
5Digital art elective4  
MATH 12604PSYC 11014  
 EEAM 20001  
 19 17 0 0
Year 3
FallHoursSpringHoursSummer 1HoursSummer 2Hours
GAME 33004Co-opCo-opVacation
GAME 37004   
Digital art elective4   
Elective4   
 16 0 0 0
Year 4
FallHoursSpringHoursSummer 1HoursSummer 2Hours
GAME 38004Co-opCo-opVacation
Ethics and culture elective4   
Digital art elective4   
Game design elective4   
 16 0 0 0
Year 5
FallHoursSpringHours  
GAME 47004GAME 47014  
Game design elective4Game design elective4  
Digital art elective4Elective4  
Elective4Elective4  
 16 16  
Total Hours: 135